You try to use a siege weapon and hit a small tiny mortal creature moving in random directions. On a 10, target ship suffers. Every weapon is classified as either melee or ranged. According to 5e's rules, you cannot add your proficiency bonus to any die roll more than once. | d20 Anime SRD It never mentions ability modifier used to attack just the fixed value like you mentioned. I think they made it the way it is in the event PC's just carry around 10 ballista's on horseback and just siege their enemies out. The vast majority of stone weapons are made of knapped flint or chert. I think they're set up this way so that you need to have a sufficiently large army in order to conduct a bombardment; 3 actions can be done in one round if you have 3 bodies. It may not display this or other websites correctly. Those who do know the process and are capable of forging iron weapons are wont to share the knowledge. Loading: Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make. | 5th Edition SRD Deals Piercing damage. Blast, for example). You could argue that the weapon master feat could give you proficiency in different siege weapons and allow you to gain proficiency bonus to attack. There will be ballista, catapults and battering rams attacking a heavy stone fort among other things. They're designed for defending and attacking fortresses. Depending on how high magic a setting is, the presence of magic-users could definitely alter the development of siege engines, but they have a niche that spellcasters don't cover, and it isn't anti-personnel. When you make an attack with a siege weapon, you can use your proficiency bonus + your Intelligence modifier, instead of the proficiency bonus of the siege weapon to make the attack. More like traps that just need some actions spent in fact. It gains the versatile (d10) property when wielded in this way. Fits any ballista. (This writing is as of the Adventurers League Player's Guide v8.2.). Most warriors use martial weapons because these weapons put their fighting style and training to best use. Cost: 100 gp. Thrown: If a weapon has the thrown property, you can throw the weapon to make a ranged attack. The only “official” material described in the SRD is silver. yeah you should ask your DM to increase the damage because that's not enough. The Weapons table shows the most common weapons used in fantasy gaming worlds, their price and weight, the damage they deal when they hit, and any special properties they possess. I'm not really looking for a solution or anything; I'm just annoyed that a tonne of work goes into moving and manning a complex improvised weapon, only to realize that a single mid-level character can easily more than double the damage output (Level 5 Warlock using Eld. The spiked chain loses the reach property when wielded in this way. Eventually Using a broken piece of equipment isn’t ideal, but when wielding primitive weaponry and shields it’s often the case during combat that a warrior must make do with what’s at hand. When attacking a target beyond normal range, you have disadvantage on the attack roll. Siege Weapons . A siege weapon is a device that is designed to break or circumvent city or castle walls and other fortifications. A defensive weapon makes you harder to hit effectively while you are wielding two weapons. As much as I usually agree with Paraxis, I disagree with his view of RAW on this one: By RAW Sharpshooter, Archery Style, etc... only apply to, [MENTION=13009]Paraxis[/MENTION]: I agree 100%. Not to mention, ballista range is much greater than any hand-held ranged weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. Each time you attack with the weapon, you expend one piece of ammunition. The Gnomish Sweeper does not  inflict hull damage with the Sweeper Rounds, but can be used as a duel  Light Ballista in a crunch, with the same requirements for crew as two  Light Ballistas (the weapon does not fire unless both bolts are loaded). Siege weapons are detailed in the Dungeon Master's Guide p. 255.

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