Roll20 uses cookies to improve your experience on our site. Copyright © 2020 The Orr Group, LLC ‧ Acknowledgements ‧ Terms of Service & Privacy Policy ‧ DMCA ‧ Need Help? Added calculations for Grapple with rollAdded calculations for Reflex flat-footed. Include any unique modifiers which affect individual weapons to the Roll Template (for example the Tech Specialist updrades). Beneficial results like success, advantage and triumph suggestions will be whispered to both the GM and any players controlling the rolling character. Noteworthy attributes that can be useful in macros: It's value can be 0,-1,-1,-2,-5,-5, corresponding to Healthy, stunned, wounded, wounded twice, incapacitated, mortally wounded as they can be selected from the sheet. Thank you @Ziechael . Each skill on the PC sheet now has a notes section which can be shown/hidden using the check box next to the skill name. You can have static images on your character sheet, such as placing the logo for the game at the top or having an image in the background to make the sheet look nicer overall. https://wiki.roll20.net/index.php?title=Star_Wars_Saga_Edition_Character_Sheet&oldid=20529, Creative Commons Attribution Non-Commercial Share Alike. From a code base perspective this didn't really feel like a huge necessity to warrant the code hit in keeping around. These chat commands update the values stored in the -DicePool GM Sheet. The section includes inputs for: The Attacks section contains repeatable fields which allow you to add as many attack options as you wish. Selectable options can be specified in the sheet.json file provided with your Custom Character Sheet. New Pro Feature: Custom Sheet Sandbox Making custom character sheets is easier than ever with a special, streamlined game type to build and test them! Increased the player's force threshold from 9 to 21. By continuing to use our site, you consent to our use of cookies. If you haven't transferred your data by now the attributes that contain them now will still contain them then but you will have to go to the attributes on the attributes page yourself and get the data. This is used for skills that can be rolled during fear checks to include suggestions on handling fear results. All rights reserved. This should be largely transparent to you and shouldn't affect anything, but it's something to be aware of. For checkboxes, if the box is checked the attribute will be set to the value of the checkbox. Sheet Worker Scripts, (aka. {Other Mods(pip)|0} + 1d6@{selected|wilddie}]]}} {{Damage=[[(@{selected|repeating_weapons_$0_damagedice} - 1)d6cf0cs7 + @{selected|repeating_weapons_$0_damagepip} + (1d6@{selected|wilddie})]]}}. Right now it is used for all Attacks. The Ship sheet should make ships easier to track, and potentially possible to use for rolling stats. Equipment sections handles personal equipment using repeatable inputs. So if the str attribute is changed to 6, str_mod is set to be -2. If it is left out, no data being saved in the field after the sheet is closed. The Roll20 GitHub repository is a collection of all the community-contributed character sheets that are available for use on Roll20. Refined the skill suggestions output more. All, To create a section where you can dynamically add new entries, the. Damage Roll Formula changed for when the weapon damage is different for each weapon Roll20 Character Sheet for Fantasy Flight Games Star Wars Role Playing Game - for Pro Level (API) GMs Added Dropdown to choose the Defense used for Damage Threshold for PCs and NPCs. option menu to customize sheet with following options: show/hide option for Force, Background & Equipment sections, fixed Force Emptiness, can now adjust Emptiness bonus according to your DSP, Vehicle/Ship text blocks have been added to the bottom of the sheet(2018-02), "lightsaber combat" option added to the Force section so you can have your attack and damage rolls preset for "lightsaber combat" (2018-02), Added a Skill Section and Attack Button (weapon section) (2018-01-15), Increased the Size of the Medium Range to take triple digit numbers (weapon section) (2018-01-15), Weapon name is properly showed when damage is rolled from the sheet (2017-11), Perception skills and old weapons are back! There are also ways to have a character sheet have several pages, two examples on how to implement can be seen in the Tabs-section of the CSS Wizardry-article. The Star Wars Saga Edition sheet was created by Alicia G and was inspired by the sheet created by Mad Irishman. Main Article: Charactermancer Development. related Total| max is now the auto calculated field showing the total of what's in the formula. Sheets that are developed from the code of a 'By Roll20' sheet will need to ensure any character creation or advancement options code is removed. {Other Modifiers (Damage)|0}]]*@{WeaponCrit|max}]]}}. The sheet was made by Timothy O., later improved by Andreas.J. &{template:attack} {{name=@{WeaponName}}} {{type=@{WeaponName|max}}} {{atkeffect= @{WeaponNotes|max}}} {{Deathhammer=[[@{WeaponAttack}+1[Tech Specialist Attack]]]; [[3d8+ @{WeaponDamage}]] damage}} {{Blas Tech=[[@{WeaponAttack}]]; [[4d6+ @{WeaponDamage}+2[Tech Specialist Damage]+4[Pulse Charger]]] damage}}, Notice that the weapon's base damage is set in the roll template rather than using the Weapon Damage input field on the sheet.

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