allot of people are going to be EXTREMLY skeptical of all your info period without backing of the codes and work you're doing. In Dark Souls II the stat is hidden, but there are items that are known increase your item discovery. So it is Covetous Gold Serpent Ring +2: 100 Symbol of Avarice: 100 Prisoner's Tatters: 15 Watchdragon Parma: 50 Rusted Coin: 100 =365. Burning Bonfire Ascetic does not affect item discovery or drop lists. The base value equals 100, it can be raised up to 410 by special items. If it is first Infantry in the Forest o Fallen Giants that has these drops: Hollow Infantry Helm Hollow Infantry Armor Hollow Infantry Gloves Hollow Infantry Boots Bandit's Knife Lifegem Throwing Knife then you will get Hollow Infantry Boots as drop. The item discovery rate determines the possibility of rare item drops when killing enemies. But really, blasting them with soulspeard / Demon hammer / w.e. The range values are then just stacked on each other, starting at 1. That’s the gist of what I gathered. Update: see full-scale test results here. Kill something, and quickly switch to the shield. It is useful for obtaining rare items that would be otherwise difficult to obtain. set? Regarding the idea of poison farming i dont think its a good idea but if you have to id say get 2 channeler's tridents and infuse with poison and get the rat coventat ring and powerstance those suckers -> boom you now have instant poisoning with good range.Kite a group of mobs through a doorway or round a corner and they should group up nicelly.afflict them with poison and switch to the shields. If your addition = 100 like from Symbol of Avarice: 1: 150 + addition + 2: 150 + addition + 3: 150 + addition + 4: 150 + addition + 5: 150 + addition + 6: 150 + addition + 7: 700 + addition + 8: 500 + addition then you will get 2900 in total. It gives a chance to get their rarer gear and items but you still could get their common items.Maxing our your item discovery gets you the chance for legendary gear, but it also still gives you rare and common. I know this works when you want to get souls out of certain things like bosses, and Invaders, so I wonder if it would work on farming to. Edit2: detailed data here. Increasing Item Discovery improves the chance for enemies to drop items. share. Dark Souls Wiki is a FANDOM Games Community. https://darksouls.fandom.com/wiki/Item_Discovery?oldid=327839. save. But your "addition" is always same as you have from equipped items. It is useful for obtaining rare items that would be otherwise difficult to obtain. IE equiping a parma in both hands, poisoning an enemy, then before it dies from poison swap to have a parma in both hands. Contributions to Fextralife Wikis are licensed under a. Item discovery does not influence the amount of souls absorbed. Now let's say your random number generated as 1000. Could anyone give me some sunlight medals for me to rank up to rank 3 of the Heirs Sunlight Spear is all i need for the Miracle TrophyPsn:Ezhro. Item discovery is like a giant wheel of fortune.There are 10,000 possible spots on the wheel for the needle to land, and each item the enemy drops gets its own little wedge.You only get an item if the needle stops on that wedge, if it stops on a blank space you get nothing.These wedges are a default size + the size of your item discovery, so putting on item discovery gear or crushing a coin always increases your chance to get what you want - it makes all wedges bigger and only makes the blank space smaller.Not all item discovery sources stack, though. If enemy drop rate should be more rare then formula addition steps are lowered and base numbers at the end are lowered too. hide. It was originally a visible stat displayed on your character stats screen in Dark Souls that adjusted with factors like the items you wore and if you were human or hollow. In Dark Souls II the amount of item discovery you have is hidden from view but there are certain items that display that they increase your item discovery. Then (150 + 100) + (150 + 100) + (150 + 100) + (150 + 100) = 1000 Once sum of tiers becomes higher or equal to random number then addition stops. So, this page says all item discovery gear stack and that it only affects general drop percentage, not the items you get. In contrast to Dark Souls II, in Dark Souls Item Discovery is a visible stat. Formula is tested on Hollow Infantry. The exact meaning of numbers is unknown, but it is believed that it directly shows by how much the chance of item drop is increased, i.e. This is so poorly explained that I feel like it'd be easier to test it all myself than to try to understand it from this description. Item Discovery is a gameplay mechanic in Dark Souls. https://darksouls.fandom.com/wiki/Item_Discovery_(Dark_Souls_II)?oldid=327840. (Tried to kill enemy, then die, then kill respawned, then die ... and item discovery is lowered - human/hollow does not affect). It might not be very efficient, but if you daul-wielded 2 Dragon Parmas with the other max discovery items wouldn't that make it the potentially highest discov. In contrast to Dark Souls II, in Dark Souls Item Discovery is a visible stat. For perspective, this data took me around 60 hours to gather, not counting time wasted on breaks and distractions. This will only about double your chances of getting items though, so it isn't really worth it to go out of your way to get all 4 if you already have 2-3. A random integer from 1-10,000 is selected. ( I can too confirm this, in SOTFS. Hollowing does not affect Item Discovery, only the consumption of Humanity is important. If your addition is 265 (all from items) then you will get 4220. report. I could be totally wrong but hey... No one is reading it anyways seeing everyone moved on............ Wtf is the addition? Are you saying individual ITEMS have the same drop rate regardless of the creature it drops from? But then at the top it links to a page with a lot of numbers and graphs that appears to claim that some of the equipment will override each other, and that having very high item discovery may result in less drops since it prioritizes the rarer ones. Increasing Item Discovery improves the chance for enemies to drop items. one hits them will be much more time efficient. If this random number is higher than your item discovery then you don't get any drop at all. These are just base points that are used in item discovery calculation. Yea some of the writer's article might not be entirely accurate, but I don't see you fools hopping in and editing. I'm sorry but can you post up info how you came up with this info etc. technically speaking you could get more than that amount by killing enemies with poison. Item discovery is a hidden stat in Dark Souls 2 that represents the rate at which you discover items. It looks like item discovery is lowered for enemy after you kill same enemy multiple times (after respawn). 96% Upvoted. It was a normal stat displayed on your character screen in Dark Souls that was adjusted due to different factors like items you wore and whether you were human or hollow. Prisoner's Tatters doesn't stack with helmets except for the Prisoner's Cloak, using more than one Rusted Coin is worse than just one.Best gear is Gold Serpent Ring, one Rusted Coin, Mimic Head (Jester's Cap is you don't like the HP loss), and Watch Dragon Parma. Index 3 is 4th item in drop items list (counting from 0). It seems that formula is based on the enemy you kill. And you get the index of your drop that can be from 0 to 9 (10 total). Sometimes it is: 1: 150 + addition + 2: 150 + addition + 3: 150 + addition + 4: 150 + addition + 5: 100 + addition + 6: 400 + addition + 7: 100 + addition And so on. 410 Item Discovery means that the drop chance of any item is increased by 4.1. Your item discovery bonus is added to EACH item's drop rate. Feel free to suggest more testing on certain things or other methods of testing item discovery, but keep in mind that there's a limit to what I can do. I was farming the respawning heide knight's and got less drops over time. Let me see if I understand correctly, and maybe explain it 4x better, if I'm right: Each item has a drop rate, which is an integer value. Over a timespan of about 6~ hours.) Soul memory and currently collected souls do not affect item discovery calculation / drop. Increasing Item Discovery improves the chance for enemies to drop items. That post seem to confirm my beliefs. So, I'm a bit confused now. They do not represent percent of item discovery increase. Edits: formatting, level and stats, patch info. Therefore, you can hold TWO parms, still have crap loads of discovery, and poison kill every enemy. It was a normal stat displayed on your character screen in Dark Souls that was adjusted due to different factors like items you wore and whether you were human or hollow. This thread is archived. In our example you will get 3 (+1 +1 +1 then stop before 4th +1). It is useful for obtaining rare items that would be otherwise difficult to obtain. All items have the same rate of drop (no different specified). It’s best to describe it as loot box tiers.Everyone starts with a common loot box chance. Bonfire Intensity also increases Item Discovery. Getting the most basic items at first. Potentially, you could get a higher drop rate. And when you want their better items, you gotta increase the Item Discovery to unlock their rare loot box set. Sorry, but that's just not the max. Increasing Item Discovery improves the chance for enemies to drop items. Hopefully this explanation helps. Looking at this jumble of words and how they’re explaining it. It starts at a bonus of 150 for the area at Intensity 2 and goes up to a bonus of 375 at Intensity 8. I wonder if you could equip two parma's, and use a desired weapon to fight something, and when it dies quickly switch to the shield. Then, you could have two active. Human/hollow form does not affect item discovery. It is useful for obtaining rare items that would be otherwise difficult to obtain. Dark Souls Wiki is a FANDOM Games Community. The exact numbers are, however, unknown. Add in the Jester's cap and you get 50 more item discovery, I also found from farming bonfire astetics that you lose a lot of your percentage of loot drop if you are lower on health. It was originally a visible stat displayed on your character stats screen in Dark Souls that adjusted with factors like the items you wore and if you were human or hollow. That being said, this would work best if you were to swap a single clothing item out with the Butterfly poison set. Total item discovery is calculated as follows in 10 maximum steps (they also equal to drop tiers): Let's call your additional item discovery from equipped items as "addition". 74 comments. There is always bonfire ascetic if you run out of mobs and you can infact farm as a phantom. Take your favorite fandoms with you and never miss a beat. All tested on Forest of Giants Have not checked but believe being sinner or not does not affect item discovery. An item drops if the value is is the item drop's range. Random number can be between 0 and 10000. The actual amount each item increases item discovery is: Traveling Merchant Hat = 25 Covetous Gold Serpent Ring = 50 Covetous Gold Serpent Ring+1 = 75 Covetous Gold Serpent Ring+2 = 100 Jester's Cap = 50 Prisoner's Hood = 10 Prisoner's Tatters = 15 Symbol of Avarice = 100 (also increases soul absorption, but you gradually lose health (5 per second, can be reduced with the Ring of Restoration and Charred Loyce Shields)) Watchdragon Parma = 50 as of patch 1.10 Rusted Coin = 100 They all stack. Base value is 100, but it can be raised to the maximum of 410 via different ways : Equipping either the Covetous Gold Serpent Ring or Symbol of Avarice will raise item discovery by 200. Item discovery is a hidden stat in Dark Souls 2 that represents the rate at which you discover items. … Tried with the symbol and compared with the jester and found a much higher drop rate with the jester cap so check your facts a little better n get out into the world of Dark Souls, Being a sinner has no effect on item discovery anywhere in the world plus two parmas is extremely unconventional and would make the farming task a lot more tedious.

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